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madmike

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Recent Activity

  • new Unit Ideas

    Since its almost been a year since the old unit post, I am going to re-post the concept images for the units I drew up.

    @jeye: MML = Light Hover Tank

     

     

    = seal trooper

    Posted 19 May 08

  • Terrains

    Interesting ideas NM. Especially the minefields tile.:)

    Posted 15 May 08

  • Weewar Tournaments Points?

    I can whip those up if you want. My time is starting to clear up since we got new hires.

    Posted 16 May 08

  • Balancing III

    hi all,

    I've been away from the forums cause of work but i was able to squeeze in some test games. During my test, I actually stop using BB. This might be a little drastic but they seem to be useless now. DD are much better. The only thing i found a BB useful for was hitting hovercrafts, but spending 2000 to kill one hovercraft is kinda .... well thats my rant on BBs. I would like to try the test again especially since a couple of units had major stat changes like AA guns, jet, raider, and subs.

    Posted 15 May 08

  • Attn map contest judges

    same too here. I got slam last week and we have two people out sick today.:(

    Posted 14 Apr 08

  • Custom Map Contest

    sry. I got real swamped at work this week.

    Posted 20 Mar 08

  • First balancing patch

    Alex,

    Since subs can target speedboats and hovercraft, does this mean subs can take damage from speedboats and hovercrafts.

    Posted 31 Mar 08

  • new graphical interface

    I have a small navigation BUG. If I'm in a game and I click Community Link it goes to > HQ Games instead of Community page. I then have to click Community link again to go to the Community page

    Posted 27 Mar 08

  • Upcoming Unit Changes

    My turn:

    I agree with some of bert's suggestions and others mentioned in the previous posts. I will mainly reiterate those comments and a couple of mine.

     

    Solution to (I): I like this the most. I've always advocated giving subs a 1-2 range. Basically what streen said. BS dont fear anything, not even subs. I've used groups of battleships to destroy subs.

    Solution to (II): I think bombers just need to do more damage somehow. Their cost is find for me. They remind me of subs but without the firepower of subs. One suggestion (peter777 said) in weewar terms is to make bombers be ZOC free. Majority of the time I have to fly in circles or use a cleaning wave to provide a direct path to my target with a bomber. Anti-Air is fine, I do not think it needs reduction of any of its stats, especially if you increase a bombers damage capability. I find it cheaper to spam Heavy troopers, then building an anti-air unit. In fact the only time I use Anti-air is when the units were provided to be at the beginning of game. I never ever build them. Ships are the bane of aircraft, but again this can be corrected via Solution(I).

    Helicopters will be a bit stronger vs Troopers. - they are fine, i think they feel weak cause they do not have the strafing ability of airplanes. Maybe giving them to ability to retreat 2. Move Attack Move.

    Airborn units will be allowed to repair on repair patches and on airfields where they repair 5 units. -hmmm not sure about this. I remember last year when air units were first introduced. I agree with Pluto's suggestion allowing Air units to repair if they have their free extra move left. I play tested with this and i felt this balanced them good, and when the units were introduced to live servers and lost their ability they became useless except for jets.

    III) Pioneer trooper is an interesting new unit and game mechanic, but we first need to balance existing units.

    IV) Light artillery - maybe reducing their cost to 300 or increasing their damage capability, but if you give them the ability to move and then fire you just make Assualt Artillery useless. So I disagree with the move and fire ability. Back to attack. They can only make dents in raiders and barely any damage to L.tanks.

    whew! that was long post.

    >)

    Posted 23 Mar 08

  • New 2v2 tournament soon

    City Sprawl is not that balance including as a team game.

    Posted 21 Mar 08

User Statistics in Weewar

Total Messages: 441

Topics Created: 8