music
i think i get what you're saying. another idea that i came across a couple months ago in the book "beyond a.i." is the idea of game symmetry. this is not related to the map symmetry that we've talked about before, but rather turn symmetry. what if in a 2 player game there was no player 1 or 2. that is blue and red would take their turn at the same time. now not literally at the same time, but whoever happend to truly play second wouldn't know what the first person did. that would also mean that when you think you are attacking, you might not really be, because the other player may have moved their unit. i bet someone will come up with at least one big reason why this won't work, but i felt i ought to throw it out there. ![]()
Posted 21 May 08
hey madmike (and devs), do you draw the units first using a program, say like adobe illustrator, and then rasterize them and make them look good as small pixelized images?
Posted 20 May 08
have you told the devs via this webpage - http://weewar.com/contact
Posted 19 May 08
i have that issue too, but i have it remember my username and pw, so i didn't have an issue with it... now, i forget when exactly, but it did start doing this about a week or two ago...
Posted 18 May 08
i agree with pluto on this. once again someone said what i was thinking much more eloquently than i could have. ![]()
Posted 14 May 08
Total Messages: 606
Topics Created: 13