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RadRx

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Recent Activity

  • Battle of the Pond Tournament

    http://www.weewartournaments.com/join.php?id=112

    Features a new map:  Battle of the pond.  2 vs. 2.

    Posted 25 Mar 08

  • WeeWar Battle Simulator

    Is the multiple attacking bonus still in effect?  It doesn't work on the simulator.

    Posted 22 May 08

  • 1vs1 tourney using Map Contest Maps

    Link to open 1vs1 tourney using Maps from the Custom Map Contest, involving 6 rounds involving 6 maps from 6 authors. http://www.weewartournaments.com/join.php?id=116 

    Rnd 1: Going Coastal (19928)
    Rnd 2: Aruba Canyon (19530)
    Rnd 3: Small Air Fight (19852)
    Rnd 4: Lake H (21181)
    Rnd 5: Choices (20360)
    Rnd 6: Ytterbium (22069)

    Feel add discussion regarding tournament commentary and map comments or suggestions.

    Map designers, it would be great if you could share your comments and suggested strategy ideas regarding the maps you designed.

    Posted 02 Apr 08

  • Simple Alliance model

    On the surface, I like the strategy considerations that go along with ZOC.  There is some rationale that units from different countries acting in vicinity of each other should be less effient, in their attacking (e.g. no attacking bonus benefit) as well as movement.

    More broadly speaking of team games: One potential problem I've wondered about, is when players join that know each other, and communicate outside of the message board or naturally become allies (it's can be impossible to know for sure what makes an alliance)... without the other players being aware of this connection.  It would be nice if players could be blinded in FFA games, along with some rules that communication is not supposed to occur outside of the game message board in those games.

    For team games, I also like the idea of giving a start up option for preestablished unchanging teams vs. free alliance play vs. ffa play.

    Posted 19 May 08

  • Popular Maps Suggestion

    I think it would be great if people could sort maps.  A relatively simple feature at this point would be the ability to search & sort by things that we can easily track (# times played, # times played in the last week/month, by when it was created, by # selected as a "favorite", by creator, by map name, # of players, map size, pro vs. standard, etc.)  If we could do this, it would be a great boost for the map search.

    It would even be better if new player rating features could be added.  Possibly the most important would be a balancing statistic (# times won by color).  Even more advanced would be to allow pro players to rate maps 1-10 by various features (good for dual play, for multiplayer play, land, air, sea, etc), and be able to also sort by those.

    Posted 19 May 08

  • First balancing patch

    Suggest:  Keep some anti-air with raider, and possibly add even weaker anti-air from other tanks.

    AA:  Reduce movement as well as range.  Don't decrease anti-air damage as much.

    Battleship:  Decrease anti-air further.  It especially doesn't make sense that a battleship would be able to bomb a flying jet from far away.

    Sub:  Very little damage to speedboat/hovercraft.

    Bombers:  May be too cheap now, especially with less anti-air from other units.

    Posted 02 Apr 08

  • Starting blue vs. red

    The most common complaint I hear about Weewar is that blue and red are not balanced.  Sometimes this is stated accurately, sometimes overstated.  In any case, I suggest that when starting a game, the game creator has the option of choosing color, or making that choice random (with the latter being the default).

    Posted 01 Apr 08

  • Suggestion for Map Editor

    Suggested for map editor:  ability to define default unit types allowed for a given map.

    For example, in some maps Hovercraft or Battleship significantly alters play, and the map creator may wish to "suggest" those unit types are excluded from the map, as a default.  Adding such units could still be done at game creation, but would be intentional.  Such an option would likely become more useful if additional unit types are added (e.g. coastal cannon), which might be considered undesirable for some map types.

    Posted 01 Apr 08

  • Custom Map Contest

    I entered a map, but had a typo (weewar.com/maps/19928 with an s, rather than weewar.com/map/19928).  Is there any way I can fix this?  It is great to see everyone's maps, btw.

    Posted 24 Mar 08

  • Single tourney w new maps

    Starting now...

    Posted 14 Mar 08

User Statistics in Weewar

Total Messages: 24

Topics Created: 6