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    What a great game!  I have some trouble though with the colors for players 1 and 3, to me they look almost the same, but of course I am colorblind.  Any possibility of a mouseover or something that would help me tell who is who?  Maybe even better would be for me to be able to adjust the color of the opponents so I could differentiate them better.

    Just a thought.  Thanks to the developers for a great & fun game.

    2007-06-24 07:37:29.0

    I think that is a brilliant idea.  Every player should be able to change how only they see them.  The change would only be visible to that particular player.  Because it's not like I ever refer to units by their colour.  If needed, you could refer to them by faction ("Pistos' tank in the south.")

    2007-06-24 09:04:21.0

    We appreciate that color is an issue and we hope to adress is in one of the next updates (not in the very next one though hopefully coming out this week still)

    2007-06-24 10:19:40.0

    We are on the case!

    2007-06-24 10:19:56.0

    @mushroom: plasticshore and I have discussed colors in the past (I am partially colorblind, too).  Trust me, they really care about making it work.  My suggestion is to let folks customize their colors so that they can pick what works best for their eyes.

    2007-06-25 12:30:25.0

    Is that doable?

    2007-06-25 20:20:32.0

    I don't see why not.  I'd implement it something like this.  Have a library of little icons such that the one color that could change (the team color) is some particular RGB pixel value by default.  When the user downloads the image, recolor all of the pixels with the magic color to the user selected color for the particular unit and team.

    2007-06-26 04:31:18.0

    Fwaaah!

    Cool

    2007-06-26 17:27:49.0

    Maybe some Greasemonkey goodness could help those of us that are color blind? I'm not proficient enough in javascript, otherwise I'd give it a go. Any ideas on how some sort of color indication could be made?

    I think it would be beneficial to the players to not tinker with colors. As this game grows, more and more people will be prone to referring to each other's units *snicker* by team color, not necessarily by faction, as mentioned above.

    Perhaps some sort of rollover? A text indicator on the weewar game that is unobtrusive and changes based on the unit under the mouse.

    IDK, but anything would be better than confusing blue/purple/pink (whatever they are!)...
     

    2007-11-14 12:16:29.0

    Do you need all the colors redone?  I suppose changing all the colors wouldn't be much harder than just changing your own.  If I knew enough about color theory, I could make it easier.  (I might try a little before I go too far.)  If I don't get it figured out, you'd have to supply three hexidecimal sextets (Given the choice between hex and sex, I'll choose the latter, thank you.) for each player color. For example: The current blue units use 81B7F5, 6792C4, and 4D6E93 (light, regular, and dark respectively).

    The text indicator would be very easy, but not as exciting.:)
     

    2007-11-14 14:48:57.0

    the tricky part about color deficiency is that it's of varying degrees and spectrums to everyone. meaning a set of shades that are discernible to me, may be perceived as extremely close and impossible to differentiate for another person.

    this is why i suggested a text (or number?) indicator (on rollover?). otherwise it would have to be an elaborate system of choosing the proper shade of blue and the best shade of purple etc. for each player, so that they can see them as separate teams.

    maybe a mockup is in order?

    thanks for replying, btw!
     

    2007-11-18 23:43:52.0

    Maybe we can make it an account preference so each user can choose a different palette depending on their specific disposition? I am not sure how quickly we could achieve that but a good start would be to identify those palettes first.

     

    2007-11-19 04:35:14.0

    Having a per-user 6-colour palette sounds like it would be the best solution.  Then everyone can pick the 6 colours that work best for their own eyeballs, and it doesn't have to change what it looks like to any other player in the system.  Tinting can be accomplished with any standard graphics library, such as ImageMagick.

    2007-11-19 09:40:44.0

    i made a greasemonkey script last night:

    helps with blue and purple. works great until you select a unit to begin your turn. causes units in highlighted area to disappear along with the unit that was selected. Maybe a z-index issue? probably going to have to use a built in weewar method to refresh on each click...

    first attempt at Javascript, thoughts are appreciated:)
     

    2007-12-19 09:24:52.0

    It'd be good to have a standard of either upper or lower case.

    2007-12-23 11:45:28.0

    How about instead of labeling units by color letters as you've done in those pictures you label them with player numbers. So for example player one would be blue so label all blue units with [P1] or just [1] and player two would be red so all red units would be [P2] or [2] and so on.

    2007-12-23 13:49:56.0

    And why doesn't Red get an 'R' ?

    2007-12-24 10:47:16.0

    I like the player number idea better. Red didnt get an R because there is no conflicting color for red.

    btw, how did the current blues and purples ever make it into the production version of the game?!

    I'll try and adapt to P1, P2, ... tomorrow, but i'm still having trouble with the layering.

    2007-12-26 11:25:42.0

    the current colors are far from ideal but coming up with 6 sufficiently distinct colors is quite a task.

    This looks like an excellent approach and we may adopt it on weewar eventually if you do not object? Adding something that is seperate from the color codes like a number seems ideal. In order to avoid confusion with the unit strength a simple A,B,C,D.... might be best?

    Thanks a lot for addressing this pressing need!

    2007-12-28 14:27:16.0

    I thought about lettering to avoid confusion but in the end I think numbers would be better as they're more universally known. We should have a poll to decide what format to use.

    2007-12-29 01:04:30.0

    except there are already numbers on the units.  if letters, then what if we change what the players are called.  that is instead of "Player 1", make the first player "Player A".  actually i just went and looked and saw that they aren't called anything in the game screen.  where are they called that?  - in the game creation screen?

    2008-01-03 12:19:40.0

    just checked that.  yes it is in the game creation screen where it says "Player 1" when you choose "invitees only".  how about this?  - instead of "Player 1", say "First Player (which will be assigned color blue and a label of 'A'."

    2008-01-03 12:22:40.0

    you know, telling the noobs that their color will be blue when they're the first player would be pretty helpful to them when deciding what map to play on.

    2008-01-03 12:23:46.0

    Let people pick whether they want to see player letters or player numbers.

    2008-01-03 17:04:35.0
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