We added a range of maps (both pro and reg). We also finally got around to "fix" tragic triangle which put player #3 at a severe disadvantage.
ty for fixing triangle!!!
Oh wait... no atrium. ![]()
Are you still planning on adding "Atrium" later?
I am afraid we only published maps from the live server this time around. Sorry for the misunderstanding. But we will add more maps more often from now on!
awesome
"earth" soon? ![]()
We like earth .. but feel European cities are a bit under represented![]()
lol
is the "live server" the normal "non-test" weewar website?
yep.. only it is not very much alive right now. We are still fixing things.
I'll build my maps on the not-alive-right-now "live server" then.![]()
Aw, I see that you "adjusted" my Battle at Sima d'Oro map.
There's no more Sima! heh
Oh well... Thanks for accepting and using my two maps. ![]()
yep.. sorry for that.. cropping the names was so much easier than changing the layout of the page
No, I meant, you took out the literal Sima in the middle of the map. And the repair hexen which makes the NW and SE corners worth going to. I understand that you probably wanted to limit the unit types, though.
for a matter of record here on the forums the 5 new maps for this update are:
South America
El Pantano Pequeno
Lakes
River Maze
Battle at Sima d'Oro
when do we get the editor back?
As soon as main server is up?![]()
Sorry the server is acting up once more ... Pistos, we removed the repair shops so the map would not require a pro account to be played.
Alex: Yep, understood.
BTW, have I mentioned that all the new maps you added totally rock?
Madmike, Pistos, and Lucky Mustard, give yourselves a pat on the back for making something fun.
I second that!
Thanks.
Though I still would have liked to have the sima in the middle.
If anything, they should have been replaced by water, to give a similar effect.
thx cypy. I making some more maps![]()
the lakes map puts player 2 at a disadvantage. player one can hit another base in the first turn.
tx cypy
vectorhive: What other base can player 1 hit on his first turn? both player 1 and 2 can capture one base on their first turn.
player 1, 3, and 4 can all capture 2 bases their first turn (one with infantry one with their hovercraft). player 2 can only capture 1 base (with their hovercraft) the infantry can't reach either of the bases near them
Only player 3 and 4 can capture two bases on their first turn. Player 1 and 2 can only capture 1 base on their first turn. Can you let me know which 2nd base player 1 can capture besides the one with the trooper south of him?
I dont see how player 1 can capture 2 bases on their first turn.
oh you're right i was thinking player 1 had a different starting spot for his hovercraft.
i think maybe swapping the position of the trooper and the hovercraft for player two would improve the map
Then that will give player two more options on how he wants to start.
Is Triad really fixed? It still seems very easy to block purple.
Sending ...