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    We added a range of maps (both pro and reg). We also finally got around to "fix" tragic triangle which put player #3 at a severe disadvantage.

    2007-08-14 09:08:17.0

    ty for fixing triangle!!!

    2007-08-14 09:10:16.0

    Oh wait... no atrium. Frown

    2007-08-14 09:11:00.0

    Are you still planning on adding "Atrium" later?

    2007-08-14 09:27:38.0

    I am afraid we only published maps from the live server this time around. Sorry for the misunderstanding. But we will add more maps more often from now on!

    2007-08-14 09:30:59.0

    awesome

    2007-08-14 09:31:32.0

    We like earth .. but feel European cities are a bit under represented;)

    2007-08-14 09:57:01.0

    lol

    2007-08-14 09:57:31.0

    is the "live server" the normal "non-test" weewar website?

    2007-08-14 10:29:32.0

    yep.. only it is not very much alive right now. We are still fixing things.

    2007-08-14 10:31:17.0

    I'll build my maps on the not-alive-right-now "live server" then.:P

    2007-08-14 10:36:48.0

    Aw, I see that you "adjusted" my Battle at Sima d'Oro map. :)  There's no more Sima!  heh :)  Oh well... Thanks for accepting and using my two maps. :)

    2007-08-14 11:31:44.0

    yep.. sorry for that.. cropping the names was so much easier than changing the layout of the page

    2007-08-14 11:43:31.0

    No, I meant, you took out the literal Sima in the middle of the map.  And the repair hexen which makes the NW and SE corners worth going to.  I understand that you probably wanted to limit the unit types, though.

    2007-08-14 11:47:07.0

    for a matter of record here on the forums the 5 new maps for this update are:

    South America

    El Pantano Pequeno

    Lakes

    River Maze

    Battle at Sima d'Oro

    2007-08-14 12:01:49.0

    when do we get the editor back?

    2007-08-14 12:24:47.0

    As soon as main server is up?:P

    2007-08-14 13:08:53.0

    Sorry the server is acting up once more ... Pistos, we removed the repair shops so the map would not require a pro account to be played.

    2007-08-14 16:01:13.0

    Alex: Yep, understood.

    2007-08-14 16:55:32.0

    BTW, have I mentioned that all the new maps you added totally rock?

    Madmike, Pistos, and Lucky Mustard, give yourselves a pat on the back for making something fun.

    2007-08-14 17:58:29.0

    I second that!

    2007-08-14 18:09:10.0

    Thanks. :)  Though I still would have liked to have the sima in the middle. :)  If anything, they should have been replaced by water, to give a similar effect.

    2007-08-14 18:58:43.0

    thx cypy. I making some more maps:)

    2007-08-14 21:35:03.0

    the lakes map puts player 2 at a disadvantage. player one can hit another base in the first turn.

    2007-08-14 22:47:50.0

    vectorhive: What other base can player 1 hit on his first turn? both player 1 and 2 can capture one base on their first turn.

    2007-08-15 05:59:07.0

    player 1, 3, and 4 can all capture 2 bases their first turn (one with infantry one with their hovercraft). player 2 can only capture 1 base (with their hovercraft) the infantry can't reach either of the bases near them

    2007-08-15 09:01:53.0

    Only player 3 and 4 can capture two bases on their first turn. Player 1 and 2 can only capture 1 base on their first turn. Can you let me know which 2nd base player 1 can capture besides the one with the trooper south of him?

    2007-08-15 09:28:43.0

    I dont see how player 1 can capture 2 bases on their first turn.

    2007-08-15 09:29:24.0

    oh you're right i was thinking player 1 had a different starting spot for his hovercraft.

    2007-08-15 09:32:42.0

    i think maybe swapping the position of the trooper and the hovercraft for player two would improve the map

    2007-08-15 09:33:24.0

    Then that will give player two more options on how he wants to start.

    2007-08-15 09:33:50.0

    Is Triad really fixed?  It still seems very easy to block purple.

    2007-08-15 09:57:34.0
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