There are 2 players, 3 players, 4 players and 6 players maps but no 5 players. Can someone with map editor make a map for 5 player play? I noticed that there are zero 5 player maps. I think there should be one map for every number of players.
++
my south america map was that way at one point, but then someone suggested to cut it down to 4...![]()
I'll post an update on the maps I've created so far, and the ones that are sitting in the map editor. Unfortunately, we(map editors) can only make 3 maps at a time. Once those maps are made they are posted here for feedback, and eventually they are later tested by the devs. If they play well, they get released. I have several map ideas that should satisfy your questions. Although its painstakingly time consuming to recreate in photoshop.![]()
2 Player Map
Dust *- Too slow, lost the map during a weewar oil. Replaced by River Maze
River Maze* - Live. Player 2 has a huge terrain advantage due to the low starting credits. Updated map to River Maze 2.1 in review
Jungle Fever - On paper
Dust 3 - On paper
3 Player Maps
Tragic Triangle 2 - On paper
Island Hop* - On paper
Behind The Wall - On Paper
4 Player Maps
Lakes* - Live
Amazon* - Lost, but have jpg
Hostile Shores - In review
River Shootout - In review
5 Player Maps
Fifth Wheel - On paper
Earthquake* - On paper
No Where to Hide - on paper
I don't have access to the weewar test server and I don't have a map editor either so I was wondering if I could get someone with access to it to help me put an idea I've been floating around in my head for a map into test. It's pretty much the map "3 ways" expanded. 3 ways is one of my favorite maps and I wanted another map similar to it.
If you can convey more detail to me then I have access to the editor (yay mapeditor
)
I even have a free slot that I wanted to do something with but didnt have any ideas for ![]()
hmm... speaking of the map editor, is there still an ongoing topic for posting new maps or has that sunk down the list and died? I have 2 in my HQ that are kind of odd and probably unbalanced, but I may as well post them up for criticism
I still don't have a clear idea of what the map would look like I just know it'll be based on the current map 3 ways and that it would somehow cator to normal play and pro units and still be balanced and enjoyable for all levels of weewar players. Maybe we can put our heads together and form some ideas on this future king of weewar maps. I'm sure it'll be very popular as I really enjoy playing 3 ways in 1v1 or 3 way ffa.
I consider 3 ways pretty much perfectly balanced and generally an ideal map that should be studied and used as an example for future map designs though some people would argue against it.
do you have an image editor like photoshop or illustrator?
Super-king: I suggest you start a new topic on map suggestions
Before troopers became so weak it was very easy for player 1 to win in a 1v1 on 3 way, you could invade the middle ground and still have time to capture the base between you and player 2, then any base player 2 got a trooper to you could capture the turn after he finished capturing.
But now troopers go down like cardboard cut outs if you send in a ranger or a tank, so you can't do that any more, so I guess it is a balanced map ![]()
moJoe, are you envisaging a larger map that potentially accommodates more players, or just an extended version of 3 way?
Hi all,
I finally stop playing weewar for a bit to sit down and build the maps graphically. I have three so far, but will continue to developed all the others one. Looking for feedback. Thanks.
2 Player Map
Jungle Fever

Dust 3

3 Player Maps
Behind The Wall
3 Player Pro Map
Island Hop

Looks to me like blue could have quite a disadvantage on "Behind the Wall" - could be excluded from getting many bases if he was unlucky (or the other players acted deliberately)
I'm mentally grouping the bases into being either blue/red/purple turf, or disputable territory. Red and Purple both have 7 in their area, there's one that could go either way by the end of the wall in the West, and 2 more in the SE corner. Blue has 3 bases firmly in his area and if he can get to the NE corner in time and take the 4 bases there then he could be on level footing with the other 2, but if purple got there ahead of him, or forced him out of the area then its game over player 1
I totally agree with Super-King about blue's disadvantage; Purple and Red do seem to have larger areas. Blue even can't start a base first turn like Red and Purple.
Island hop looks really cool; the way the sea bases sort of isolate/control every body of water is something really unique to this map. How much income were you thinking for the bases? It seems pretty balanced out.
Thanks Super-king and RichRahl20,
Yes, blue loses a 1st turn capture. This was to off set the I go first player advantage. Also, the west base that Super-king talked about is a "Spoke" base (see image below). There are three spoke bases that divide the map into each respective "turf". Each "turf" (via Super-King) has only 6 bases. One last thing, you need to look beyond the number of bases.
. As for a basic update, I'll move Blue Base 5(southern most base) a couple of hexes to the north.

mike, on island hop (and this is mostly speculation and I could be totally wrong) I think that purple and red will be battling it out most of the time for bases while blue, who is mostly secluded, will just go on capturing bases and getting stronger while his opponents are whittled down...
once again, it's just speculation and others may not agree with me
damnit.. my posts keep getting lost between me and Tangler somewhere - I press ctrl+enter, my typing disappears, nothing appears on the page
Basically I was saying that purple could steal away blue's northern bases is he acted quickly and blue was busily capturing closer bases, and red could do the same in the south. Blue doesn't get as much protection from the wall as the others because his bases aren't tucked away behind it - the most direct routes from Purple HQ to the northern bases, and from Red HQ to the southern base don't have to go around the wall
At least someone's thinking about first-turn advantage...
someone needs to make a map of the yay area. i can has map editor?
Sending ...