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    Cant' we have in the inspector window the map grid coordinates? It would be SO helpful when chatting about a game... Like, ''move you tank on 17,4, and pull your infantry back to 18,3'', etc.

    I'm giving a +2 for this idea.

    2007-10-20 18:45:53.0

    +2 too


     

    2007-10-20 19:40:42.0

    Sorry but I must give you a -2 because you can't give yourself + points for your own ideas/suggestions:). In addition I'll give this a +1 because I like the idea ^^.

    2007-10-20 21:08:33.0

    WWPA replays have map coordinates on mouseover.  Once I get it incorporated, you will be able to import even active games.

    2007-10-20 21:40:40.0

    Not to say we shouldn't have this in the game itself. :)

    2007-10-20 21:44:10.0

    Or at least have the maps somewhere loaded with map grid, url like http://weewar.com/map/aruba2 showing grid.

    heh MoJoe, I had to pull my calculator but i got the drift now  Tongue out  

      

    2007-10-20 22:34:51.0

    + 8, which is infinity turned upward.

    2007-10-20 22:35:38.0

    Here is a replay for a game on Aruba.  http://weewar.purepistos.net/wwpa/replayer/29358  Once it loads, press Pause before any units appear, then you can mouseover the terrain to see the coordinates in the status area up top.

    What other maps would you like?
     

    2007-10-21 08:51:19.0

    Thanks ∏stos! Would be even mini-better w/o replay - just a static map with mapgrid showing. If possible. Anyway, anything is extra, so THANKS!

    Maps I play the most, and often in Team games are the following:

    Cruel Intentions (4), Badlands (4), City Sprawl (4), Lake (4), Plainly Six (6), Rocky Ride (6).

    The idea of begging for mapgrid is just that in team game it's reallly annoying to say to a teammate 'ok more 2 hexes NW and 1 hex W', or 'yes, try to get close to that city in the north'. Confusion is removed when you say 'put your HA on 11,16'. Woot!

    I play now 3 team games (each 3x3) so this will be helpful!

    2007-10-21 12:48:52.0

    I will see about getting some static maps up.

    2007-10-21 20:21:29.0

    π,

    Is that the map you that had a broken replay?

     

    2007-10-22 12:19:46.0

    I have several replays for each map.  Replays can be broken to two different extents:

    One way is where there is inconsistent or illogical event data.  These can be viewed up to the broken event.

    The other way is where there is no event data at all returned by weewar.com.  These cannot be viewed at all, except maybe the static map.
     

    2007-10-22 16:48:33.0

    Watch this spot for an interesting annoucement.:)

    2007-10-30 10:50:14.0

    Well, I've mad a greasemonkey script that displays the coordinates and given it to two players so far.  I'm waiting for their feedback before I release it to the general public.  If you're interested in testing it, invite me to a game and ask me for it.:)

    2007-10-30 18:04:36.0

    oooooooo.... Cool!!

    2007-10-30 19:08:25.0
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