Eventually I would love to see a fighter/bomber unit that cost a significant amount but able to perform both roles of either the fighter or bomber. Very powerful unit that would be able achieve any aircraft mission. The balace of course would be its price which I suspect should mirror the BB.
Another, depending how land based AA changes, would be a more expensive yet more effective AA. Perhaps increased range and damage with an appropriate price increase. Basically, you have units that have more powerful upgrades but not the AA.
I know others have additional dreams and thoughts.
Redwarrior
Personally, I've always wanted to move away from killer mega uber units, and make the game more one of management of weak to mediocre units in intelligent and clever ways.
I agree with Pistos, but also feel there is a need for a stronger, more costly AA unit.
I agree with Pistos. I think especially with map makers' inability to tweak the cost of units (a current weakness the game has) that having units with weaknesses as well as strengths is preferable. It leads to a more dynamic game, and lord knows that WeeWar needs all the dynamism it can get.
i think new units are a good idea but not allrounders please but units with strong weaknesses
Yes, every unit should have an Achilles Heel.
Maybe like an AA artillery. or flak with splash?
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