New account option - auto kick timer
Sure, as long as the option exists for the creator to set it to auto skip on dot.
Posted 26 Oct 07 in Weewar
I gave up on WeeHQ and went with WeeWar Dashboard since it actually works for me.
Posted 19 Oct 07 in Weewar
Tally, I did clearly state my logic for leaving in the units he doesn't like. If he doesn't like a unit, he simply doesn't have to build it. If someone else feels the unit does have a potential role, even if that role doesn't come up that often, then having the unit gives them that option. I am clearly stating that I disagree with his opinion that several of the specialist units in the game are "broken" and need to be removed. My opinion that the game is not flawed in that way does not make my opinion less valid than his. So you assert that I'm not addressing these flaws when in fact you're failing to see that I am addressing them as not being flaws. I also think that the references to military history has little place in a game like this. You're certainly entitled to disagree with me but from my perspective what matters is if the game is fun to play, and balanced. So I would agree that many of the maps are unbalanced because of how they're laid out. However I don't see how anyone can say the units are unbalanced when all players in a game have access to exactly the same selection of units. You may not like some of those units, but you and all of your opponents have the same to choose from. It's like none of you have played Advance Wars, the game that many people can't help comparing this to because it looks so similar. Advance Wars and the sequels are great games that are a hell of a lot of fun to play, but one could hardly argue that the units in the game are historically accurate. But who cares? It's fun.
Posted 19 Oct 07 in Weewar
Oh I know it's been requested, but it's not implemented yet. So my point stands.
Posted 19 Oct 07 in Weewar
but it is a loss, they didn't win
that's pretty much the definition of a loss and if you redefine a win to mean not losing as badly, then all that really does is make the victory counter less meaningful
Posted 19 Oct 07 in Weewar
There are many ways to kill a zerk and how you decide to do it depends on what your situation is. The fastest way of course would be to use the strongest units against it that you can. A battleship will whittle one down quite quickly, but that often won't be an option. That's the fun part of a strategy game. Deciding what works best for the situation you're actually in.
Posted 18 Oct 07 in Weewar
Bug... Message from game start doesn't show up in game page
I'm pretty sure that's not a bug. I believe that message is only intended to show on the game info screen for people that are considering joining. If you want the message in the game chat, then enter it in the game chat instead.
Posted 17 Oct 07 in Weewar
Bug - The game you selected does not exist. Please choose another game.
I did the same thing spade, but then they did include the link to e-mail them in their blog entry. They should have linked here instead so more people will see that all they need to do is clear their cache.
Posted 17 Oct 07 in Weewar
I would agree it tends to be slow but it seems less likely to just time out than it did before the update.
Posted 16 Oct 07 in Weewar
Bug or not - trooper never finishes capturing
Also there are plenty of strategy games where the units of a defeated foe remain in game but basically go independent rather than just disappearing. Madmike, I was well aware that's what the capping infantry used to do and I would point out that a change in their behavior suggests that the devs intentionally changed this because they also felt it was unfair for the unit to complete capping and therefore free up the base to be capped by someone else.
Posted 13 Oct 07 in Weewar
Total Messages: 74
Topics Created: 1