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Muzzafar

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  • Balancing III

    I agree with Pluto and several other posters. I think the pending change is a bit premature.

    It is really up to developers to make decisions, but I think we need more testing and more consensus/acceptance from testers. Some sort of peer review. Tangler is probably good for discussions, but not very good for getting understanding of whether a change is generally accepted by users.

    I think in this sense Weewar can get some ideas from a game called Urban Dead. It is in completely different genre, but a great thing about this game is that it has a very well developed wiki. One of the sections of Urban Dead wiki is a page for user suggestions. Users make suggestions using a provided template, other users vote on suggestions following defined guidelines. A suggestion that gets 67% of Keep votes is deemed peer-reviewed. If it gets less than 50% of Keep votes is peer-rejected. There are guidelines for spaminating a suggestion if the suggestion is inappropriate/utterly ridiculous/downright stupid. (This is an example of suggestion and voting process.)

    I think it a good mechanism that can be employed by Weewar community and Weewar developers to easily identify desirable and undesirable changes in the game. I think it might significantly improve current suggestion page on Weewar wiki.

    (I wanted to write this in an e-mail to Alex, but then I thought that would be much better to share it with you.)

    Posted 16 May 08 in Weewar

  • First balancing patch

    Some more comments:

    I think the whole battleship change went in the wrong direction. The nerf of battleship's attack against aircraft is ok, I think. The overall nerf of attack range and damage means for me that it is not worth buying a battleship anymore. I think battleship should still rule the battlefield. It just should be more difficult to buy it. At the moment, a strategy that worked best for me in River Maze is saving for a battleship (see http://weewar.com/game/67484). If battleship would cost more (e.g. 3000 credits) and remain as powerful as before (except for reduced attack against aircraft) it probably would still be worth buying this beast and fun using it.

    Posted 04 Apr 08 in Weewar

  • Tangler Tournament cont'd

    Hi everyone!

    To those people saying Pluto has more units: (provided that my calculations are correct) the total cost of Pluto's units as of the end of round 40 is 9925 credits (HA: 8, HT: 0, T: 9, R: 2, LI: 27), the total cost of my units is 10825 (HA: 11, HT: 1, T: 8, R: 2, LI: 11). I do not know though how many credits he has got left, I have got 200.As was rightly noted the most important thing is how well the units will be used.

    I think Pluto has a better position. If we would continue I would eventually run out of space to place my new units.:)

    Plus Pluto had the initiative for the most part of the game.

    All in all, I think Pluto deserves to go further.

    I would be happy to surrender to end all dispute, but if I do not proceed in the tournament I at least do not want my score taking hit.

     


     

    Posted 23 Jan 08 in Weewar

  • Enhanced look?

    Ok. I actually think it's nicer (the old one, that is). Thanks!

    Posted 11 Jan 08 in Weewar

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