Tangler Discussion Forums

NickDangerNick Danger

TX, United States

Male

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Recent Activity

  • AI Interface

    Okay, as I'm seeing Zapp's rating drop I'm guessing it's just happening to me, but I've tried in on a plethora of maps, logging out and then back in again, and the AI just will not take any damage when attacking me. Odd, but I guess an isolated case.

    Posted 28 May 08 in Weewar

  • Replaying last turn not working

    +1 for last turn replay. Sure, a whole game review might be nice but a luxury. Knowing what happened last turn, especially in multiplayer games is close to a necessity. It's easily the biggest complaint I hear from my gaming buddies. Even a log just listing what happened would be very helpful.

    Posted 20 May 08 in Weewar

  • Weewar Players Association

    Bipolar?

    Posted 09 May 08 in Weewar

  • Terrains

    I really like the idea of roads to make transport for mechanized vehicles faster.  Could make for some interesting infrastructure type maps.

    Posted 08 May 08 in Weewar

  • Stat Screen Wackiness

    Ah, I also thought it was a replacement - works great as an adjustment.  Thanks for the fix!

    Posted 07 May 08 in Weewar

  • 5 Player map recommendations?

    Thanks, I will have to get those into the rotation and see how they play.

    Posted 25 Apr 08 in Weewar

  • Odd happenings in the start game map window.

    Yep, sure does thanks.  Just for clarification, you also only get a choice of only 4 players if you choose a map other than your own via this method.

    Posted 24 Apr 08 in Weewar

  • Hovercraft image

    Okay, I'm really going to date myself here but this talk of them being monkeys now has me thinking of hovercraft as being a graphic of Mitch taking control of Supercar and zooming around the countryside.

    I realize 99% of you will have no idea what I'm referring to, but the 1% that does will get a smirk out of that mental image.

    Posted 23 Apr 08 in Weewar

  • Unit movement and attack

    Unless I'm forgetting something, all units can move and attack with these three exceptions: DFA, light and heavy artillery.

    Posted 23 Apr 08 in Weewar

  • First balancing patch

    I think the developers need to make a hard decision of who they want the game to pander to. While the gamer in me really likes a lot of Pistos' and others ideas I think it can be argued that they will make WeeWar more difficult to comprehend. A few of my friends that I play with I figure are like your basic WeeWar player in that they play with only a casual interest in digging deep into the strategies of the game. They already have a hard time in figuring out a winning plan and adding complexity would most likely just cause them to lose interest as the game passes them by. For players like this a tweak here on cost, and a tweak there on offense or defense could be understood.

    Just to be clear, myself I'm all for tricking up ZoC and opening up movement or what have you, but those of us that are looking for a deeper game might have to dial it back if that is not the road map currently laid out for WeeWar. In that case it might be best to keep comments in line with what has a realistic chance of becoming implemented. Being fairly new to WeeWar this is something that might have already been discussed in the early days, but I've not seen any kind of mission statement (man, I even hate using that overused corporate buzz word) as to a direction of the game. But reading between the lines I get the overall feeling that keeping the game simple and easy to jump into is a big road sign along the path.

    And don't misunderstand me that I think all of Pistos' ideas will cause complexity, I'm just more thinking aloud and wondering if perhaps some are trying to steer the game down a path that those in charge aren't willing to go down at this time. Which bring up another thought that is most likely really a dream, but what if buying a Pro membership brought with it a whole new set of units that did behave in a more complex way. That way the game creator could pretty much choose to play an "easy" game or an "advanced" game.

    Okay, enough rambling from me.


    Posted 10 Apr 08 in Weewar

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Total Messages: 70

Topics Created: 13