first turn glitch duplicated the first unit built. didn't happen again and i accidentally erased the game by habit. sorry for the inconvenience.
however...
Posted 29 May 08 in Weewar
Thats good too spadequack, but i just meant that since people can publish other players maps it would make sense that if there aren't any changes then it would only appear as one map. i don't mind not having my name on maps (they're free to all), i just think that to get the proper map stats (played, preferred by, etc...) then it would make sense to combine the existing maps listed that are the same. This would also apply to super popular maps (aruba, one on one, etc...) that also seem to be duplicated in the map list. But as always, i'm good with whatever, just thought i'd offer some feedback.
Word.
Posted 24 Apr 08 in Weewar
NathanaelB: how does red get to the island without hovies?
Posted 10 Apr 08 in Weewar
Weewar History (mainly addressing Pistos)
i'd say 90 days back is a good starting point.
Posted 08 Apr 08 in Weewar
Thanks for your help and the feedback. I'll add some notes when i have a minute and give a little info on the boards.
Word.
Posted 16 Mar 08 in Weewar
What's going to happen if you're playing someone else's map and then they (the original creator) deletes/changes it? Any outcome?
Posted 06 Mar 08 in Weewar
A Couple More Interface and unit ideas.
I'm thinking that it would be super sweet to have "WHIRLPOOLS" added to the map making testing ground for water based maps. You can land on them, but they take away points, or increase the hit number (decrease the defense number) in a similar way that sand does, but with water. How hot would that be?
OR EVEN BETTER...
You could make a Kthulu square that has a monster on it. Hot. Hot. Hot.
Any thoughts?
Posted 06 Mar 08 in Weewar
Total Messages: 30
Topics Created: 3