Bailing/kicked players imbalance multiplayer games?
What about this: if a player gets kicked because his time is over, all his bases stay uncapturable, except when every other player agrees to unlock them. It's just an idea...
Posted 15 May 08 in Weewar
Pfff, antiair is miserable... You may shoot 2 or 3 from an airplane, which means I need 4 of those things within range to kill one... If I attack it with infantery from a forest... it is hurted for 1 maybe and my infantry (one of 5 and 1 of 6) is gone... Seems like AA is harmless and invulnerable. Lol. Maybe you can just use them as an impenetrable line of defense?
Posted 11 May 08 in Weewar
Really good job with the maps-update. Excellent!!!
Posted 24 Apr 08 in Weewar
It would be nice if you can't shoot @ 1another either, unless you break the alliance again. Both players need to have the 'alliance with ...' switched on to have an alliance. When somebody switches it off... you know what is going to happen!
Posted 22 Apr 08 in Weewar
I think the guys have been banned or so, since the game doesn't show there names anymore, and their entries in the main chat have been deleted. So there seems to be some kind of moderation, which is a very good thing imo. Ok back to the games again and forget about those types!
Posted 20 Apr 08 in Weewar
I don't know if setting a max range is really neccessary. Personally I don't like playing against noobs at all. There is no challenge at all and you don't get that many points for it.
Posted 19 Apr 08 in Weewar
After playing Air Raid a couple of times, I think blue is destined to win, if it plays right. Blue should avoid the anti-air with the jets and go to the backland asap. It should just sit on any red base or hinder red from capturing them. Red is then not able to AND build a strong enough army to stop the blue advance, AND capture enough bases to keep pace with blue. So I think it is unbalanced in favor of blue. (Or I am really doing something completly wrong
which is always a possibility of course.)
Posted 16 Apr 08 in Weewar
The live ticker is on, on the test server, but when I try to do anything it redirects to the address http://72.44.56.200/ and says 'The testserver is not running.'
Posted 11 Apr 08 in Weewar
Total Messages: 58
Topics Created: 8