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Trzcianka
Male
There's a limit set for amount of new players getting their accounts every day. You may need to wait a few more.
Posted 07 Aug 07 in Weewar
different time limits for players on/offline
What's the point? Online players take their turns when they can and do not deliberately prolong the game, even when the timelimit is set to 3 days. (Unles they are n00bs)
Posted 07 Aug 07 in Weewar
What's with the new movement system?
Hmm, it'd surely change the mechanics of the game a lot, and make the game more complicated, but i think I'd like this feature. I'm not so positive about giving 2 moves for raiders and other fast units, cause I still don't like the fact that units like troopers are able to stop h.tanks etc.
The idea about making ZoC like paper, rock, scissors still sounds more reasonable to me tho.
Posted 05 Aug 07 in Weewar
Well, dunno if only raiders - i think every unit gets a movement bonus when crossing the base - I noticed it when playing the botanic troubles map, where I could move units like h.trooper or artilery 2 tiles where one of them was a base tile and the other the sand tile.
Posted 05 Aug 07 in Weewar
Does anyone with a high ranking feel like they have a big Bullseye on them?
I think the point is to play with players who have similiar ranks, as smoscone mentioned above . Tho I know it's hard to do so with basic account sometimes :p
Posted 05 Aug 07 in Weewar
write topic on tangler "I invited 10 players and demand pro account or else I'll start hacking others' accounts", write to them via the blog/feedback, whatever. I think the devs are humans, too.:>
Posted 04 Aug 07 in Weewar
adding at least hovers, spreedboat and heli would make the game unbalanced.
Posted 03 Aug 07 in Weewar
Well, when I told one arty I meant thet he owns one h.arty unit, which doesn't mean it's his only unit. I didn't know you want me to say that he has also 10 tanks or 10 raiders and 10 troopers, it's obvious. The point is that sooner or later, usually sooner, one player has the ha advantage, and is able do do such move as to put 2ha against 1, then the second player have even 2 options - back out his arty or find a weak point in enemys defence and break through to his arty. Well, lets say he can also build another arty and (if the first arty in range was standing at on the base) he can defend 2v2 (If it wasn't it's still 2v2). Getting arty advantage is all about that - you have more credits on the map and initially one arty more, depends on tactic. Subsequently you're able to grow your advantage to a few artys what is goddamn important on maps which don't feature more than 30 bases 1v1.
Also I don't think every time you play big map like badlands or whatever you want you have a situation that you and your enemy have 50-50 bases and everyoe knows the one who has income advantage, will sooner (which is the only time for seond player when he can do sth more than defend) or later win.
Posted 03 Aug 07 in Weewar
It's always better for a newbie to lose against someone with 300 more points cause he loses like 5 in a case of him being defeated :p Anyway only real NOOBs kill newbies of when they ask to draw. What happened to me once was that I told my newbie that we'll play around a little bit and then draw and after like 15 turns he surrendered... hmmm... maybe they WANT to lose points?:p No risk no fun heheh:p
Posted 02 Aug 07 in Weewar
Total Messages: 68
Topics Created: 1