Ann Arbor, MI
Web Designer & Developer
Male
in regards to the action panel, I would love to be able to move it, or even have an option of changing it to a more horizontal layout to be placed above or below the map.
right now it takes up so much real estate on the screen that it's forcing the maps into a smaller area than I think is necessary, a horizontal option would allow a much wider view of the map below and since I use the action and info panel much less that I do the map, I would much rather see more of the map without having to scroll...
Posted 16 Jul 07 in Weewar
Feedback and comments on test #2
with the new who is online tab, I agree it would be good place to choose a couple of people to invite right from there.
perhaps some sort of live search feature in the 'invite player' box would be another option, then you wouldn't have to remember all of a players name, just the first part and the search feature could help complete the rest...
Posted 12 Jul 07 in Weewar
Posted 08 Jul 07 in Weewar
Interested beta testers - add your name only please
haha, right... missed them...
I believe you, really...![]()
Posted 06 Jul 07 in Beta Testers
I have always thought of heavy troopers as the equivalent of a heavy weapons platoon - mortars, anti-tanks weapons, heavy machine guns, etc. - and let me tell ya, those things are a freakin' pain to lug around. So I understand their slow movement; now if they were more of a mechanized infantry then speeding them up would make sense.
Tanks definitely have an advantage over infantry I agree. I was just trying to come up with a way that would cause you to not just build a bunch of tanks but rather make you send them out with raiders, infantry, etc - the whole combined arms thing
Posted 05 Jul 07 in Weewar
Posted 03 Jul 07 in Weewar
Total Messages: 51
Topics Created: 1