::crawls back under rock in fear of weewar gods::
Posted 13 Aug 07 in Weewar
Test Server - Maps & Map Editor Thread
odd, i have a pro account, but no map editor
Posted 26 Jul 07 in Weewar
Feedback and comments on test #3
it prevents spamming of any one unit.
i expect with battleships at 2000, i'll be spamming those.
Posted 20 Jul 07 in Weewar
Latest tweaks to new and old units on test.weewar.com
just for the record, i really didn't think anything was that far out of whack with the units. i have played plenty of games on isles of death and have used almost all of the units to win (somtimes lose
)
although i do like the battleships better attack against air, that just makes them even more destructive
Posted 19 Jul 07 in Weewar
Posted 19 Jul 07 in Weewar
1st Turn Advantage - Solutions...
good suggestions so far. we have the map editor coming soon, so we'll see soon enough if map design alone is good enough.
i was thinking more along the lines of game mechanics. like allowing all players, but the first, to actually gain income from their starting cities on their first turn. so if i start with 1 city that gives 100/turn, i'd receive an extra 100 credits on my turn (assuming i'm not first). this could work for players 2-6. i'm not even sure it would be 100% fair to the starting player, but it could be tweaked.. such as giving half credits for the first turn (50 in this example). with tweaking the starting credits, i think we can eliminate the 1st player advantage.
this will all have to be set at the map editor level. perhaps we could come up with a rough formula to be tweaked by the map creator/testors to take into consideration the map layout.
Posted 18 Jul 07 in Weewar
to go back to xiken's transformer comment with another unit idea... some transformers can combine to become stronger...
SunTzu Tank (i'm so modest aren't I?)
Posted 17 Jul 07 in Weewar
Suggestion: Initial cost + continual drain cost
Posted 15 Jul 07 in Weewar
Feedback and comments on test #2
Alex/Bert... I know you have a ton of map requests, but if you could pick a multiplayer (such as mine below), I'm sure the people on the test server would greatly appreciate it.
username:SunTzu
MapName: 2v2
Initial Credits: 300
Credits Per Base: 200
Posted 15 Jul 07 in Weewar
Total Messages: 143
Topics Created: 6