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jeye

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Recent Activity

  • new Unit Ideas

    Maybe the commander is a little challenging but it offers new interesting options.

     

    Madmike your icons look great.;)

    Posted 25 May 08 in Weewar

  • New units eventually

    i think new units are  a good idea but not allrounders please but units with strong weaknesses

    Posted 14 May 08 in Weewar

  • Balancing III

    It's great that the aa is back to range 3 and also that the Battleship repair is at 2 (it is, isn't it?).

    However:

    Berserker: I don't think it is fair reduce the berserker defence to 14 since one of the major advantages of the berserker is its better defense. With the better repair of the heavy tank and higher speed , same defense and will limit the use of the berserker by significance. For a fix I recommend to increase the repair rate of the berserker to 2.

    Destroyer:

    The battleship is made a lot more vulnerable to subs, bombers and destroyers (due to their lowered range) which means that they will be build a lot less frequently and are not as effective as an destroyer counter anymore. Especially with the lower price and the increased anti air capabilities. Bombers are also not that effective against the destroyers. Destroyers can evade dfa's at most situations and if both units are in range the destroyer deals more damage to the dfa than the dfa to the destroyer with a better repair for the destroyer. Except for the vulnerable Battleship the only other effective destroyer counter might be mass speedboats which is imo a little limite. I recommend to make the destroyer weaker therefore, preferable by reducing the range to 1-2. Increasing costs or reducing boat attack would also do.

    Posted 14 May 08 in Weewar

  • Terrains

    good idea to get some new terrain. are the tunnels like a teleport where you willl get out somewhere else?

    Posted 09 May 08 in Weewar

  • Balancing II

    looks like the destroyer range issue was already fixed. I think the best solution for the speedboat is to set the range back to one. I don't think the speedboat should be range. Only if the defs want a range speedboats i suggested to put the price at about 400 because the speedboat is more effective then the assault art then which costs 450. a little less because the speedboat is a see unit and it is not so effective against destroyers or battleships, but fine against air units with a  range of 1-2 or land units close to the coast

    Posted 09 May 08 in Weewar

  • Attn map contest judges

    i got a little busy with studying, but I am also for a quick consensus

    Posted 16 Apr 08 in Weewar

  • Custom Map Contest

    i am with peter777 and alupa regarding Pirate Island

    Posted 08 Apr 08 in Weewar

  • Server session issues

    i also have the problem

    Posted 08 Apr 08 in Weewar

  • First balancing patch

    @pistos: the advantage to surfacing is when fighting a heli, or a destroyer (when the destroyer can get close). Also a surfaced sub can attack land units as an artillery. (in WW2 subs had some guns on them) The advantage of the submerged sub is when fighting battleships or destroyers at range. A submerged and surfaced sub deal equal damage.

    Posted 07 Apr 08 in Weewar

  • Upcoming Unit Changes

    i think 2-5 range makes a big difference in defending against attacks especially from bombers , which wouldn't take damage from the battleships.

    Posted 25 Mar 08 in Weewar

User Statistics in Tangler

Total Messages: 108

Topics Created: 8