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moJoe

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  • Custom Map Contest

    Sorry am I late for map submission? Here's version 1.5.1 of my map that's taken me awhile to develop through play testing up to this point. http://weewar.com/map/23291

    Posted 17 Apr 08 in Weewar

  • Suggestion for Map Editor

    when playing with map editor some ideas floated into my mind and I just thought I'd like to share them with everyone and see what the public thinks of them. I think one of the ideas were mentioned before in a past thread but it's lost somewhere in the pile of old forgotten threads:(.

    New City Tile: Metropolis
    Serves the same function as normal bases but gives 2x the set income per base per turn.

    New City Tile: Base Camp // Outpost
    Does not generate income. Does not build any units. Only constructs Defense Structures that have 0 movement (stationary). Defense Units are mentioned by Bert.

    "Bunker Types:

    Fortified coast cannon - 600 credits - Destroyer firepower with a range of 4.

    AntiAir Cannon - 450 Credits - Low Defence value - Firepower of Two airdefences (with one attack)

    Anti Tank Cannon - Somewhere between normal and heavy tank. Values still to be decided."





    Posted 21 Mar 08 in Weewar

  • real world maps

    Sorry, linked the wrong one. This is the one I wanted to show in that lost temple map.
    http://battleground3.weewar.com/map/21533

    Posted 21 Mar 08 in Weewar

  • Upcoming Unit Changes

    I'm glad we're finally back on unit balancing. It's been far too long however I'm glad we have the map editor now.

    I'm a bit swamped with things to do right now so I'll post my suggestions later today:).

    Short side note: interesting pioneer unit but I think it would cause more stalemate problems than solving anything. Sorry but I'm against the idea. I think before we start adding anymore new units we should balance the ones we have right now.

    Posted 21 Mar 08 in Weewar

  • Inhabital Terrain

    Neutral units.

    Posted 14 Mar 08 in Weewar

  • A Couple More Interface and unit ideas.

    Hello Pistos, I haven't seen you on the forums lately. Welcome back:O

    Posted 04 Mar 08 in Weewar

  • Points for you, points for me...

    Points are awarded based on player score differences. If you beat a player whose score is much higher than yours you gain about 20 points and he loses 20 points. I'm guessing you've been playing mostly people who are much lower score than you.

    Posted 29 Feb 08 in Weewar

  • Tournament debriefing

    Use plainly six as a 1v1 map

    Posted 24 Feb 08 in Weewar

  • Replay Feature Idea

    A pause function would also be nice. I like pistos' version of game replays.

    Posted 12 Feb 08 in Weewar

  • Rating decreased automatically !!

    Well, my first suggestion is stop refreshing!

    Posted 11 Feb 08 in Weewar

User Statistics in Tangler

Total Messages: 324

Topics Created: 11