Do you need all the colors redone? I suppose changing all the colors wouldn't be much harder than just changing your own. If I knew enough about color theory, I could make it easier. (I might try a little before I go too far.) If I don't get it figured out, you'd have to supply three hexidecimal sextets (Given the choice between hex and sex, I'll choose the latter, thank you.) for each player color. For example: The current blue units use 81B7F5, 6792C4, and 4D6E93 (light, regular, and dark respectively).
The text indicator would be very easy, but not as exciting.![]()
Posted 14 Nov 07 in Weewar
Another greasemonkey script...
The unknown player wasn't in the player list when I reported the bug. I've been toast in that game for nearly a week, but I'm holding out for second place.![]()
Posted 14 Nov 07 in Weewar
That sounds good. I'm working on a few projects right now and I'm trying to limit my weewar activities to only 20 hours per day. After all, I need to sleep sometimes.
Posted 12 Nov 07 in Weewar
<3 ruby
Where else are you going to see code that pretty? Subtracting one array from another? It took me way too long to figure that out because I didn't expect it.
Posted 09 Nov 07 in Weewar
Now I'll have to change my game name to avoid my adoring fans.
Posted 06 Nov 07 in Weewar
I was taking a look at the javascript files for some of my Greasemonkey tools, and I noticed I kept getting the same errors on history playbacks.
Error: darkDivs.get(i) has no properties
Source File: http://weewar.com/inc/mapObject.js
Line: 355
I looked at the code and thought it might just need a try/catch around it, but then I noticed what might be a typo. There's only one equal sign in the 'if' statement in lines 346 and 355.
Anyway, I don't have the time with the code that others do, so I'll quit guessing what the problem might be. I know that a lot of the players are wishing the replays worked more reliably, so I thought I'd at least report the error message.
Posted 03 Nov 07 in Weewar
Shortcuts - press "r" for repair
Upcoming announcement. Watch this space for details!
Posted 02 Nov 07 in Weewar
That's possible. I might try that today if I have time. I'm starting a new project tomorrow (and 3 more very soon), and I'm afraid I won't have much time after today. I'm planning on modifying my notifier to watch for the triangle sign at the top when it's your turn on another game or you've got a new invite.
Posted 31 Oct 07 in Weewar
Idea for a account option setting.
Ok. Here it is with a few notes. The checkbox to enable emails uses AJAX, so it only needs to be checked or unchecked--not submitted. With this in mind, it is possible to still have emails sent while using this script. When you want an email, just check the box and go away (Headquarters, another game, or close the browser). The script only unchecks the box when you load the page. If you want to see if it is checked, you have to load the game page. At this point, the script will uncheck the box and you may check it again. It's like the light in your refrigerator, just close the door and walk away. As with the last script, there's a variable you can change to modify the default behavior.
http://straind.5gbfree.com/greasemonkey/weewar/weewarUnmailer.user.js
Posted 31 Oct 07 in Weewar
Ok. Pistos tried it and didn't like one part, so I've changed it a little since then. Here's the announcement.
Posted 30 Oct 07 in Weewar
Total Messages: 49
Topics Created: 5