another great idea to keep devs busy
I need greasemonkey dude.
Got to spy on that Pluto guy to see which script he's working on.
Posted 05 Nov 07 in Weewar
^ Pistos booted you. He does not like whiny people
. Try that below (re. turn range), and also empty your cache, it helped me. Lastly I quit Safari and restart it then goes to the reply. Since it's mostly browser side, I like to start with a fresh browser.
Okay, hugo, try this. I have set it up so that you can specify a starting round and an ending round, and it will only replay the specified round range. Example: http://weewar.purepistos.net/wwpa/replayer/26866/30/31
Posted 04 Nov 07 in Weewar
Returning to my favorite topic - Unit Balance
Yes that would be their use... Fly past enemy lines to destroy selected targets... Reinforcement columns, spawning bases. Imagine playing and having 2-3 planes buzzing in the back. Now we'd see some actual network of AA fire (AA belt).
Below is the list of units with their actual Air Attack. I put between (brackets) what I think would be better. I put '3' or '4' as a default value - when some of these units are under attack they have limited return fire. Some, but not much counter attack.
AA: 13
Ass Art: 8 (4)
BB: 12 (4)
Bomber: 0 (4)
Destroyer: 8
HI: 8 (6)
Helicopter: 6
HVC: 8 (3)
INF: 3
Raider: 4 (3)
Speedboat: 6 (3)
Posted 03 Nov 07 in Weewar
Wow much better then in Excel. Awesome!
Feedback: font for X on unit stats (re. unit: X / number: X / terrain: X) could be bigger. Barely seeable now for poor eyesight like mine. I should send you some soundfiles... =) KaBoom!
Posted 03 Nov 07 in Weewar
That's why you kept saying 'Uncle! Uncle! Uncle!' toward the end of that game?
Posted 02 Nov 07 in Weewar
Get rid (or seriously nerf) extra sides advantage
It has to favor the strong units as much as the weak. Perhaps more so the strong ones, given their cost.
MoJoe: Your ARt may have done 0, but the +1 bonus on further attack still holds water.
Posted 30 Oct 07 in Weewar
Are HVC on City hexes penalized?
Cool! I was counting in the '3' not the '0'! ![]()
Posted 30 Oct 07 in Weewar
Total Messages: 213
Topics Created: 13