Tangler Discussion Forums

hugobrain

All Forums

Recent Activity

  • Weewar AI, scripting

    ^ how's the AI? Did it kicked your (...)? Wink

    Posted 09 Nov 07 in Weewar

  • another great idea to keep devs busy

    I need greasemonkey dude.Tongue out Got to spy on that Pluto guy to see which script he's working on.

    Posted 05 Nov 07 in Weewar

  • WWPA replay storage - Beta

    ^ Pistos booted you. He does not like whiny people Wink. Try that below (re. turn range), and also empty your cache, it helped me. Lastly I quit Safari and restart it then goes to the reply. Since it's mostly browser side, I like to start with a fresh browser.

     Okay, hugo, try this.  I have set it up so that you can specify a starting round and an ending round, and it will only replay the specified round range.  Example: http://weewar.purepistos.net/wwpa/replayer/26866/30/31 

    Posted 04 Nov 07 in Weewar

  • Returning to my favorite topic - Unit Balance

    Yes that would be their use... Fly past enemy lines to destroy selected targets... Reinforcement columns, spawning bases. Imagine playing and having 2-3 planes buzzing in the back. Now we'd see some actual network of AA fire (AA belt).

    Below is the list of units with their actual Air Attack. I put between (brackets) what I think would be better. I put '3' or '4' as a default value - when some of these units are under attack they have limited return fire. Some, but not much counter attack.

    AA: 13

    Ass Art: 8 (4)

    BB: 12 (4)

    Bomber: 0 (4)

    Destroyer: 8

    HI: 8 (6)

    Helicopter: 6

    HVC: 8 (3)

    INF: 3

    Raider: 4 (3)

    Speedboat: 6 (3)

    Posted 03 Nov 07 in Weewar

  • WeeWar Battle Simulator

    Wow much better then in Excel. Awesome!

    Feedback: font for X on unit stats (re. unit: X / number: X / terrain: X) could be bigger. Barely seeable now for poor eyesight like mine. I should send you some soundfiles... =) KaBoom!

    Posted 03 Nov 07 in Weewar

  • Weewar Keyboard Shortcuts

    That's why you kept saying 'Uncle! Uncle! Uncle!' toward the end of that game?Tongue out

    Posted 02 Nov 07 in Weewar

  • 8 players?

    Woot!

    Posted 02 Nov 07 in Weewar

  • Weewar Coordinator

    I use Safari I'll look around for monkey and greaseSmile  

    Posted 31 Oct 07 in Weewar

  • Get rid (or seriously nerf) extra sides advantage

    It has to favor the strong units as much as the weak. Perhaps more so the strong ones, given their cost.

    MoJoe: Your ARt may have done 0, but the +1 bonus on further attack still holds water.

    Posted 30 Oct 07 in Weewar

  • Are HVC on City hexes penalized?

    Cool! I was counting in the '3' not the '0'! Smile

    Posted 30 Oct 07 in Weewar

User Statistics in Tangler

Total Messages: 213

Topics Created: 13