Tangler Discussion Forums

RichRahl20Mike

http://www.djrahl.com

San Francisco, CA

Male

All Forums

Recent Activity

  • Popular Maps Suggestion

    something that should be noted, is a map doesn't count as "played" unless it is not the creator who starts the map. I agree with the devs on that set-up, even if it may at times cause an imbalance in preferred/played.

    Oh, and my two cents on popular maps, Alupa is the one who created the original Scary Pirate Island:)

    Posted 12 May 08 in Weewar

  • Terrains

    I like the idea of 'deep sea' that's been floating around-- give sea units more dimension :)  It could drop move for Speedboats, increase defense for Subs or things like that.

    Posted 08 May 08 in Weewar

  • 1vs1 tourney using Map Contest Maps

    Aruba Canyon:  inspired by 'one on one', but with tighter fronts and air units. Expect to develop fronts that consist of Hovercrafts, DFAs, Jets and Raiders. Anti-Air prove effective, but are most effective with Jet back-up. I have tried using Zerks a number of times on this map, and they never seem to pan out. Choppers as well. Red seems to have an easier time taking the defensive route, and blue, slightly on the offensive. You should avoid bringing out mechanical units on the far base, as it just takes a matter of a jet locking it up against the base, useless. Heavy Inf make cheap, effective protection from Jets, when desperate or when saving credits.

    Posted 07 May 08 in Weewar

  • Play counts - custom maps

    +1 good idea:)

    Posted 17 Mar 08 in Weewar

  • wee preview

    Smile

    Posted 14 Feb 08 in Weewar

  • \

    @

    Posted 08 Feb 08 in Weewar

  • Weewar unpreferred list - Greasemonkey

    awesome script! The incorporating WWPA Greylist is nothing short of brilliant.


     

    Posted 21 Jan 08 in Weewar

  • Map Sketchertastic Proposals

    Another map for the group-- hope you guys like!

    Underground Sea

    think battle of sima de oro using Sea Units instead of ground.

    Initial Cr: 600c

    Credits per Base: 400c

     


     

    Posted 21 Jan 08 in Weewar

  • Tangler Tournament!!!

    Hey guys, I needed some advice on my first round tourney game:

    http://battleground3.weewar.com/game/48695

    My opponent seems to have dropped off the weewar map, and my concern is that he permanently has. He hasn't logged in for four days, I'm his only game going, and I have no way of contacting him. I'm in the lead-- well, as significant a lead could be at round 11. At what point should I remove? Also, for tournaments, should we set a time limit for removing?


     

    Posted 20 Jan 08 in Weewar

  • Unit ideas and map Presentation

    Hi all,

    here's a 6p map I made. "Battle Star" lol

    Initial Cr: 200       Credits per base: 150

     

    Posted 22 Nov 07 in Weewar

User Statistics in Tangler

Total Messages: 21

Topics Created: 0