Heres my pitch for an alternative Icon Set again. Keep the figure based ones, but add the option to allow the more traditional symbols for wargaming. Just a square icon with X, O and their various combinations, and the movement and strength in little numbers at the bottom. Just like the days when us old timers played on board games, lol
Posted 23 Apr 08 in Weewar
but it aint pretty and I am not exactly sure how current it is. Looks like its from Jan 28
Posted 03 Feb 08 in Weewar
Noticing trends in playing styles
if you apply the move and attack option I think two things should apply. Attack uses a fraction a movement point, so not all advances would be possible. Example tank moves one, destroys and infantry and moves forward to that hex under clear terrain conditions. If the infantry was in a wooded area, movement cost for the tank would be just out of reach so move to the wood would be impossible that turn, but a move to clear terrain hex would be OK
Second, apply it to all units, infantry included.
I have mentioned before, but I think a reduction in the accuracy of artillery would be a realistic and beneficial tweak. Artillery should have a high degree of accuracy at the minimum range but the further the shot, the probability of drift should come into play. At maximum range a artillery unit should have a chance of missing its target, with the shot drifting to an adjacent hex. This will help in those artillary standoffs by introducing a new random into play. Imagine that DFA at a range of 5 not being guaranteed a hit on that base your trying to capture.
Posted 27 Jan 08 in Weewar
Even/Odd has got me a little puzzled. If we are using that to determine first player, and that is based on the number of registered players, then wont that be changing constantly and could be different for players depending on when they check it. Wouldn't it be easier and more concise if the committee just flipped a coin and call even and odd for each round?
Posted 07 Jan 08 in Weewar
A Weewar Holiday Wishlist! (suggestions galore)
Back in the old days playing on board games, like Squad leader and the like, there was a random probability to hit with artillary the further you got from optimum range. I really think this would add more realism and could influence the game favorably. For example a HA with a range of 3 and 4 would hit 99% of the time at range of 3 but at a range of 4 it might only hit 75% of the time. The shot might not be lost entirely as the fire would drift on hex adjacent, and if any units are there they would take the hit. Just another of my 2cents worth on unit enhancements, lol
Posted 05 Jan 08 in Weewar
locked and loaded and ready to give it a try, good idea btw, thx
Posted 02 Jan 08 in Weewar
very similar problem with an existing game, none of the participants can get into it. On the next to the last move I made in the game, some units were transparent on my oppenents side. (ie I could see the unit value, but not the unit itself, and I could attack said units)
http://battleground4.weewar.com/game/43594
type Exception report
message
description The server encountered an internal error () that prevented it from fulfilling this request.
exception
org.hibernate.exception.GenericJDBCException: Cannot open connection
org.hibernate.exception.SQLStateConverter.handledNonSpecificException(SQLStateConverter.java:103)
org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:91)
org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:43)
org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:29)
org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:420)
org.hibernate.jdbc.ConnectionManager.getConnection(ConnectionManager.java:144)
org.hibernate.jdbc.AbstractBatcher.prepareQueryStatement(AbstractBatcher.java:105)
org.hibernate.loader.Loader.prepareQueryStatement(Loader.java:1561)
org.hibernate.loader.Loader.doQuery(Loader.java:661)
org.hibernate.loader.Loader.doQueryAndInitializeNonLazyCollections(Loader.java:224)
org.hibernate.loader.Loader.doList(Loader.java:2145)
org.hibernate.loader.Loader.listIgnoreQueryCache(Loader.java:2029)
org.hibernate.loader.Loader.list(Loader.java:2024)
org.hibernate.loader.hql.QueryLoader.list(QueryLoader.java:375)
org.hibernate.hql.ast.QueryTranslatorImpl.list(QueryTranslatorImpl.java:308)
org.hibernate.engine.query.HQLQueryPlan.performList(HQLQueryPlan.java:153)
org.hibernate.impl.SessionImpl.list(SessionImpl.java:1106)
org.hibernate.impl.QueryImpl.list(QueryImpl.java:79)
com.weewar.model.dao.ServerDAO.getAllActive(Unknown Source)
com.weewar.util.WeewarUtils$1.fetch(Unknown Source)
com.weewar.util.CachedValue.getCurrentValue(Unknown Source)
com.weewar.util.WeewarUtils.getServer(Unknown Source)
com.weewar.util.RequestFilter.doFilter(Unknown Source)
org.tuckey.web.filters.urlrewrite.NormalRewrittenUrl.doRewrite(NormalRewrittenUrl.java:195)
org.tuckey.web.filters.urlrewrite.RuleChain.handleRewrite(RuleChain.java:159)
org.tuckey.web.filters.urlrewrite.RuleChain.doRules(RuleChain.java:141)
org.tuckey.web.filters.urlrewrite.UrlRewriter.processRequest(UrlRewriter.java:90)
org.tuckey.web.filters.urlrewrite.UrlRewriteFilter.doFilter(UrlRewriteFilter.java:406)
com.jspbook.GZIPFilter.doFilter(Unknown Source)
com.weewar.util.ByPassFilter.doFilter(Unknown Source)
root cause
java.sql.SQLException: org.logicalcobwebs.proxool.ProxoolException: ConnectionCount is 200. Maximum connection count of 200 cannot be exceeded.
org.logicalcobwebs.proxool.ConnectionPool.getConnection(ConnectionPool.java:235)
org.logicalcobwebs.proxool.ProxoolDriver.connect(ProxoolDriver.java:89)
java.sql.DriverManager.getConnection(DriverManager.java:582)
java.sql.DriverManager.getConnection(DriverManager.java:207)
org.hibernate.connection.ProxoolConnectionProvider.getConnection(ProxoolConnectionProvider.java:53)
org.hibernate.jdbc.ConnectionManager.openConnection(ConnectionManager.java:417)
org.hibernate.jdbc.ConnectionManager.getConnection(ConnectionManager.java:144)
org.hibernate.jdbc.AbstractBatcher.prepareQueryStatement(AbstractBatcher.java:105)
org.hibernate.loader.Loader.prepareQueryStatement(Loader.java:1561)
org.hibernate.loader.Loader.doQuery(Loader.java:661)
org.hibernate.loader.Loader.doQueryAndInitializeNonLazyCollections(Loader.java:224)
org.hibernate.loader.Loader.doList(Loader.java:2145)
org.hibernate.loader.Loader.listIgnoreQueryCache(Loader.java:2029)
org.hibernate.loader.Loader.list(Loader.java:2024)
org.hibernate.loader.hql.QueryLoader.list(QueryLoader.java:375)
org.hibernate.hql.ast.QueryTranslatorImpl.list(QueryTranslatorImpl.java:308)
org.hibernate.engine.query.HQLQueryPlan.performList(HQLQueryPlan.java:153)
org.hibernate.impl.SessionImpl.list(SessionImpl.java:1106)
org.hibernate.impl.QueryImpl.list(QueryImpl.java:79)
com.weewar.model.dao.ServerDAO.getAllActive(Unknown Source)
com.weewar.util.WeewarUtils$1.fetch(Unknown Source)
com.weewar.util.CachedValue.getCurrentValue(Unknown Source)
com.weewar.util.WeewarUtils.getServer(Unknown Source)
com.weewar.util.RequestFilter.doFilter(Unknown Source)
org.tuckey.web.filters.urlrewrite.NormalRewrittenUrl.doRewrite(NormalRewrittenUrl.java:195)
org.tuckey.web.filters.urlrewrite.RuleChain.handleRewrite(RuleChain.java:159)
org.tuckey.web.filters.urlrewrite.RuleChain.doRules(RuleChain.java:141)
org.tuckey.web.filters.urlrewrite.UrlRewriter.processRequest(UrlRewriter.java:90)
org.tuckey.web.filters.urlrewrite.UrlRewriteFilter.doFilter(UrlRewriteFilter.java:406)
com.jspbook.GZIPFilter.doFilter(Unknown Source)
com.weewar.util.ByPassFilter.doFilter(Unknown Source)
note The full stack trace of the root cause is available in the Apache Tomcat/6.0.13 logs.
Posted 26 Dec 07 in Weewar
BUG: I can play as both people
Same situation on game 36. I started as player 4 and now I have both player 1 and 4 slots. I sent bug report out, and other games are doing similar things.
Posted 22 Nov 07 in Weewar
Agreed, when all units are used it can be a confusing mix. The ability to exclude some units is a helpful addtion. I would love to see another unit type considered. Engineer - weak infantry type but with ability to change terrain, build structures or entrenchments, plant mines etc.
Though of little or no use in a fighting situation, they could change the the static maps and make the maps we have more fluid.
My 2cents
Posted 23 Oct 07 in Weewar
Total Messages: 20
Topics Created: 0